A little late posting this here as I was delaying until I could get Intel builds going, but alas, it’s not working out for me. Next week when I have more time to dedicate, I’ll see what can be done, but it appears as supporting OS X 10.14 and above may be a thing of the past.*
* I do hope I’m wrong.
The Apple Silicon build for 0.252 is here. and the whatsnew_0252.txt for the extensive list of changes in this two month release gap.
6 thoughts on “MAME 0.252 Released!”
Still waiting for Intel 0.252.
Thanks for the Support!
It’s going to be a few days before I have time to look into it. I work weekends so I’m not able to find the time to work on this for a few days. I’m hoping I can get it going, sadly it takes like 3 hours to build on my old machines 🙁
Don’t wanting to wait for this new one, I make my own binary for Intel.
The link : https://www.mediafire.com/file/zbo90w4rvfey9gb/mame_252.zip/file
I know it works on intel Monterey. But not without some freeze I’ve never seen before (after launch several games in a row (?).
It’s just the mame executable, for help to make tests…
The reason why I target older MacOS releases is to maintain compatibility with them. MAME built on Monterey, means it won’t run on anything older than that release. I always target the oldest MacOS release MAME will build on. With this release, that may have changed what I can ship.
on Intel Mac Os Ventura is not working.
Works just fine on my Mac Mini Intel 6,2 on Venture (using OpenCore-Patcher), thanks Noxx09 for your contribution!